Each store's rate of leveling depending on placement, services, and other factors that affect their attributes. Leveling occurs when a set number of customers have visited a store and is not influenced by the number of items each customer purchases. Upon leveling up a shop, the store's price and reputation automatically go up and the player is able to allocate an additional set amount of points to quality and/or stock. Services also cause the monthly maintenance fee for stores to go up a set amount, however once unlocked the new services can be disabled and maintenance fees returned to normal if the player chooses to do so. Services are used to boost a store's quality, reputation, and/or stock, depending on the service boost.
Hearts are used for three different gameplay aspects: buying plans for new stores, holding sales to get customers to buy more at specific stores, and adding new services to stores. Upon becoming a regular, the customer will give the player one of five different types of rewards: a new store, a new customer, new staff, money, or hearts. For example, one customer info reads, "Store Quality of 15 to be a regular," with the speech bubble underneath reading, "I like stores where you can buy groceries." In this example, the 15 is how high the quality points of the store needs to be for the customer needs to be a regular, and groceries indicates that the customer is speaking of a supermarket. The customer info states the condition quality for each customer to become a regular with a hint for which store they are speaking of. Regular shoppers are gained by viewing their customer info. Example of customer rewarding with a new shop
DUNGEON VILLAGE BUILDING PLACEMENT GUIDE FREE
While they also tend to visit the player's mall more often, they are still free to use any competitor's mall that may pop-up during play through. Regular shoppers are like normal shoppers, except they move faster and tend to spend more money while shopping. In total, there are 88 customers that appear with different requirements to make them regular shoppers.
Investments may also be made on the mall as well, but does not add shoppers to the game, instead allowing you to grow your mall with additional floors, basements, and spreading out while also adding new transportation options for shoppers such as the bus stop or train station. The main criteria the player is judged on are the mall's monthly revenue, the amount of stores within the mall, number of customers who become regulars, and having built certain special locations.Ĭustomers are gained by making investments in at three locations near the mall: resident area, office area, and the park.
DUNGEON VILLAGE BUILDING PLACEMENT GUIDE HOW TO
After a conversation with the secretary, the player is given instructions on how to expand the mall with additional stores, facilities and special attractions, eventually filling criteria set by the National Mall Association.
The game starts with the player opening a small mall with 2 basic stores and some facilities. They are presented with investment opportunities to not only build up the mall, but the neighborhood surrounding it to build it into a community. The player has 15 years to build their small strip mall into a 5-star shopping mall filled with shops that customers want to visit. Developed by Kairosoft, Mega Mall Story is a simulation-management game in which the player takes charge of a shopping mall.